Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
FTimerManager * GetTimerManager() const
Returns a timer manager that is safe to use for asset loading actions. This will either be the editor or game instance one, or null during very early startup