UAssetManager::GetUniqueAssetRegistryName

Determine if we should separate the asset registry for this chunk out into its own file and return the unique name that identifies it

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Syntax

virtual FName GetUniqueAssetRegistryName
(
    int32 InChunkIndex
) const

Remarks

Determine if we should separate the asset registry for this chunk out into its own file and return the unique name that identifies it

Returns

The logical name of the chunk's asset registry, or NAME_None if it isn't required

Parameters

Parameter

Description

InChunkIndex

Chunk index to check

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss