UAssetManager::InvalidatePrimaryAssetDirectory

Invalidate cached asset data so it knows to rescan when needed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void InvalidatePrimaryAssetDirectory()

Remarks

Invalidate cached asset data so it knows to rescan when needed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss