UAssetManager::IsAssetDataBlueprintOfClassSet

Checks to see if the given asset data is a blueprint with a base class in the ClassNameSet.

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Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual bool IsAssetDataBlueprintOfClassSet
(
    const FAssetData & AssetData,
    const TSet< FName > & ClassNameSet
) const

Remarks

Checks to see if the given asset data is a blueprint with a base class in the ClassNameSet. This checks the parent asset tag

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