Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool IsAssetDataBlueprintOfClassSet
(
const FAssetData & AssetData,
const TSet< FName > & ClassNameSet
) const
Checks to see if the given asset data is a blueprint with a base class in the ClassNameSet. This checks the parent asset tag