UAssetManager::IsPathExcludedFromScan

Returns true if path should be excluded from primary asset scans, called from ShouldIncludeInAssetSearch and in the editor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual bool IsPathExcludedFromScan
(
    const FString & Path
) const

Remarks

Returns true if path should be excluded from primary asset scans, called from ShouldIncludeInAssetSearch and in the editor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss