UAssetManager::LoadPrimaryAsset

Single asset wrapper

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual TSharedPtr< FStreamableHandle > LoadPrimaryAsset
(
    const FPrimaryAssetId & AssetToLoad,
    const TArray< FName > & LoadBundles,
    FStreamableDelegate DelegateToCall,
    TAsyncLoadPriority Priority
)

Remarks

Single asset wrapper

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