Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
static const FPrimaryAssetType MapType = FName(TEXT("Map"));
Asset Type of UWorld assets
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
static const FPrimaryAssetType MapType = FName(TEXT("Map"));
Asset Type of UWorld assets