Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool OnAssetRegistryAvailableAfterInitialization
(
FName InName,
FAssetRegistryState & OutNewState
)
Called when a new asset registry becomes available
TRUE if new data was loaded and added into the master asset registry
Parameter |
Description |
---|---|
InName |
Logical name for this asset registry. Must match the name returned by GetUniqueAssetRegistryName |