UAssetManager::OnAssetStateChangeCompleted

Called when an internal load handle finishes, handles setting to pending state

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void OnAssetStateChangeCompleted
(
    FPrimaryAssetId PrimaryAssetId,
    TSharedPtr< FStreamableHandle > BoundHandle,
    FStreamableDelegate WrappedDelegate
)

Remarks

Called when an internal load handle finishes, handles setting to pending state

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