UAssetManager::OnInMemoryAssetCreated

Handles updating manager when a new asset is created

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void OnInMemoryAssetCreated
(
    UObject * Object
)

Remarks

Handles updating manager when a new asset is created

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss