Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void RecursivelyExpandBundleData
(
FAssetBundleData & BundleData
) const
This will expand out references in the passed in AssetBundleData that are pointing to other primary assets with bundles. This is useful to preload entire webs of assets