Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool RegisterSpecificPrimaryAsset
(
const FPrimaryAssetId & PrimaryAssetId,
const FAssetData & NewAssetData
)
Manually register a new or updated primary asset, returns true if it was successful