UAssetManager::RegisterSpecificPrimaryAsset

Manually register a new or updated primary asset, returns true if it was successful

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual bool RegisterSpecificPrimaryAsset
(
    const FPrimaryAssetId & PrimaryAssetId,
    const FAssetData & NewAssetData
)

Remarks

Manually register a new or updated primary asset, returns true if it was successful

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