UAssetManager::ScanPrimaryAssetRulesFromConfig

Called to apply the primary asset rule overrides from config

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void ScanPrimaryAssetRulesFromConfig()

Remarks

Called to apply the primary asset rule overrides from config

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss