Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void SetPrimaryAssetRules
(
FPrimaryAssetId PrimaryAssetId,
const FPrimaryAssetRules & Rules
)
Changes the management rules for a specific asset, this overrides the type rules. If passed in Rules is default, delete override