UBlueprint::AlwaysCompileOnLoad

Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Syntax

virtual bool AlwaysCompileOnLoad() const

Remarks

Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.

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