Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
Include |
#include "Engine/Blueprint.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Blueprint.cpp |
void ConformNativeComponents()
Updates the blueprint's OwnedComponents, such that they reflect changes made natively since the blueprint was last saved (a change in AttachParents, etc.)
Parameter |
Description |
---|---|
Blueprint |
The blueprint whose components you wish to vet. |