UBlueprint::LoadModulesRequiredForCompilation

Blueprint can choose to load specific modules for compilation.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

virtual void LoadModulesRequiredForCompilation()

Remarks

Blueprint can choose to load specific modules for compilation. Children are expected to call base implementation.

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