| UObject::GetPrimaryAssetId()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
Include |
#include "Engine/BlueprintGeneratedClass.h" |
Source |
/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp |
virtual FPrimaryAssetId GetPrimaryAssetId() const
Returns an Type:Name pair representing the PrimaryAssetId for this object. Assets that need to be globally referenced at runtime should return a valid Identifier. If this is valid, the object can be referenced by identifier using the AssetManager