| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/CollisionProfile.h |
Include |
#include "Engine/CollisionProfile.h" |
class UCollisionProfile : public UDeveloperSettings
Set up and modify collision settings.
Name | Description | ||
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OnLoadProfileConfig |
Name | Description | |
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UCollisionProfile ( |
Name | Description | ||
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ECollisionCh... |
ConvertToCollisionChannel |
Convert ObjectType or TraceType to CollisionChannel |
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EObjectTypeQ... |
ConvertToObjectType ( |
Convert collision channel to ObjectTypeQuery. performs a search of object types. |
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ETraceTypeQu... |
ConvertToTraceType ( |
Convert collision channel to TraceTypeQuery. performs a search of object types. |
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UCollisionPr... |
Get() |
Accessor and initializer |
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GetChannelAndResponseParams ( |
Get the channel and response params from the specified profile |
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GetNumOfProfiles() |
Accessor for UI customization |
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const FColli... |
GetProfileByIndex ( |
Accessor for UI customization |
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GetProfileNames ( |
End UObject interface Fill up the array with the profile names |
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GetProfileTemplate ( |
Fill up the loaded config of the profile name to the BodyInstance |
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LoadProfileConfig ( |
This function loads all config data to memory |
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const FName ... |
LookForProfileRedirect ( |
Check if this profile name has been redirected |
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ReadConfig ( |
Fill up the loaded config of the profile name to the BodyInstance |
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ReturnChannelNameFromContainerIndex ( |
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ReturnContainerIndexFromChannelName ( |
Return index of Container index from DisplayName and vice versa this is misnamed now since I changed to update name if the name changed |
Name | Description | ||
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PostEditChangeProperty ( |
UObject interface |
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PostReloadConfig ( |
Begin UObject interface |
Name |
Description |
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FOnLoadProfileConfig |
Holds a delegate to be invoked when LoadProfileConfig is called. |
Name |
Description |
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BlockAll_ProfileName |
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BlockAllDynamic_ProfileName |
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CustomCollisionProfileName |
Custom collision profile name that you can modify what you'd like |
DefaultProjectile_ProfileName |
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NoCollision_ProfileName |
Default property name for no collision - this is very popular |
Pawn_ProfileName |
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PhysicsActor_ProfileName |
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Vehicle_ProfileName |