| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/CompositeCurveTable.h |
Include |
#include "Engine/CompositeCurveTable.h" |
class UCompositeCurveTable : public UCurveTable
Curve table composed of a stack of other curve tables.
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uint8: 1 |
bIsLoading |
True if this asset is currently being loaded; false otherwise |
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uint8: 1 |
bUpdatingParentTables |
True if we're already in the middle of updating parent tables for this asset |
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OldParentTables |
Temporary copy used to detect changes so we can update delegates correctly on removal |
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ParentTables |
Parent tables Tables with higher indices override data in tables with lower indices |
Name | Description | |
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UCompositeCurveTable ( |
Name | Description | ||
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AppendParentTables ( |
Support for runtime modification of parent tables, Be aware this can be slow and can cause hitches during gameplay |
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const UCompo... |
FindLoops ( |
Searches the parent tables to see if there are any loops. |
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OnParentTablesUpdated ( |
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UpdateCachedRowMap ( |
Name | Description | ||
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EmptyTable() |
Empty the table info (will not clear RowCurve) |
Name | Description | ||
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GetPreloadDependencies |
Called during cooking. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditUndo() |
Called after applying a transaction to the object. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |