UDemoNetDriver::SavePropertyState

Returns the replicated state of every object on a current actor channel.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h

Include

#include "Engine/DemoNetDriver.h"

Source

/Engine/Source/Runtime/Engine/Private/DemoNetDriver.cpp

Syntax

FDemoSavedPropertyState SavePropertyState() const

Remarks

Returns the replicated state of every object on a current actor channel. Use the result to compare in DiffReplicatedProperties.

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