UEngine::BroadcastEditorClose

Called after [UEditorEngine::Tick](API\Editor\UnrealEd\Editor\UEditorEngine\Tick) has been called (or [UGameEngine::Tick](API\Runtime\Engine\Engine\UGameEngine\Tick) in standalone)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

void BroadcastEditorClose()

Remarks

Called after UEditorEngine::Tick has been called (or UGameEngine::Tick in standalone)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss