UEngine::BroadcastLevelActorFolderChanged
Called by internal engine systems after a level actor's folder has been changed
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h
|
Include
|
#include "Engine/Engine.h"
|
void BroadcastLevelActorFolderChanged
(
const AActor * InActor,
FName OldPath
)
Called by internal engine systems after a level actor's folder has been changed
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