UEngine::BroadcastLevelActorFolderChanged

Called by internal engine systems after a level actor's folder has been changed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

void BroadcastLevelActorFolderChanged
(
    const AActor * InActor,
    FName OldPath
)

Remarks

Called by internal engine systems after a level actor's folder has been changed

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