Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void BroadcastNetworkFailure
(
UWorld * World,
UNetDriver * NetDriver,
ENetworkFailure::Type FailureType,
const FString & ErrorString
)
Called by internal engine systems after a network failure has occurred