UEngine::BroadcastNetworkLagStateChanged

Called by internal engine systems after network lag has been detected

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Syntax

void BroadcastNetworkLagStateChanged
(
    UWorld * World,
    UNetDriver * NetDriver,
    ENetworkLagState::Type LagType
)

Remarks

Called by internal engine systems after network lag has been detected

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss