Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void ChangeDynamicResolutionStateAtNextFrame
(
TSharedPtr< class IDynamicResolutionState > NewState
)
Override dynamic resolution state for next frame. Old dynamic resolution state will be disabled, and the new one will be enabled automatically at next frame.