Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool CommitMapChange
(
FWorldContext & Context
)
Finalizes the pending map change that was being kicked off by PrepareMapChange.
true if successful, false if there were errors (use GetMapChangeFailureDescription for error description)
Parameter |
Description |
---|---|
InCurrentWorld |
the world context |