UEngine::CommitMapChange

Finalizes the pending map change that was being kicked off by PrepareMapChange.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

bool CommitMapChange
(
    FWorldContext & Context
)

Remarks

Finalizes the pending map change that was being kicked off by PrepareMapChange.

Returns

true if successful, false if there were errors (use GetMapChangeFailureDescription for error description)

Parameters

Parameter

Description

InCurrentWorld

the world context

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