| UEngine::CreatePIEWorldByDuplication()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
virtual UWorld * CreatePIEWorldByDuplication
(
FWorldContext & Context,
UWorld * InWorld,
FString & PlayWorldMapName
)
This should only ever be called for a EditorEngine.