UEngine::EmitDynamicResolutionEvent

Emit an event for dynamic resolution if not already done.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void EmitDynamicResolutionEvent
(
    EDynamicResolutionStateEvent Event
)

Remarks

Emit an event for dynamic resolution if not already done.

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