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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
struct FEngineStatFuncs
Struct for keeping track off all the info regarding a specific simple stat exec
Name | Description | ||
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bIsRHS |
If true, this stat should render on the right side of the viewport, otherwise left |
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CategoryName |
The category the command falls into (only used by UI) |
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CommandName |
The name of the command, e.g. STAT FPS would just have FPS as it's CommandName |
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CommandNameString |
A string version of CommandName without STAT_ at the beginning. Cached for optimization. |
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DescriptionString |
The description of what this command does (only used by UI) |
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RenderFunc |
The function needed to render the stat when it's enabled Note: This is only called when it should be rendered |
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ToggleFunc |
The function we call after the stat has been toggled Note: This is only needed if you need to do something else depending on the state of the stat |
Name | Description | |
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FEngineStatFuncs ( |
Constructor |