UEngine::GetPreviewPlatformName

Return the platform group name and vanilla platform name the current preview platform, or false if there is no preview platform.

Windows
MacOS
Linux

Override Hierarchy

UEngine::GetPreviewPlatformName()

UEditorEngine::GetPreviewPlatformName()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

virtual bool GetPreviewPlatformName
(
    FName & PlatformGroupName,
    FName & VanillaPlatformName
) const

Remarks

Return the platform group name and vanilla platform name the current preview platform, or false if there is no preview platform.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss