Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
virtual void HandleNetworkLagStateChanged
(
UWorld * World,
UNetDriver * NetDriver,
ENetworkLagState::Type LagType
)
Notification of network lag state change messages.
Parameter |
Description |
---|---|
World |
associated with the lag |
NetDriver |
associated with the lag |
LagType |
Whether we started lagging or we are no longer lagging |