Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool IsPreparingMapChange
(
FWorldContext & Context
)
Returns whether we are currently preparing for a map change or not.
true if we are preparing for a map change, false otherwise