UEngine::IsPreparingMapChange

Returns whether we are currently preparing for a map change or not.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

bool IsPreparingMapChange
(
    FWorldContext & Context
)

Remarks

Returns whether we are currently preparing for a map change or not.

Returns

true if we are preparing for a map change, false otherwise

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