Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool IsReadyForMapChange
(
FWorldContext & Context
)
Returns whether the prepared map change is ready for commit having called.
true if we're ready to commit the map change, false otherwise