UEngine::IsSplitScreen

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

virtual bool IsSplitScreen
(
    UWorld * InWorld
)

Returns

whether we're currently running in split screen (more than one local player)

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