Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void RegisterBeginStreamingPauseRenderingDelegate
(
FBeginStreamingPauseDelegate * InDelegate
)
Delegate handling when streaming pause begins. Set initially in FStreamingPauseRenderingModule::StartupModule() but can then be overridden by games.