UEngine::SetAverageUnitTimes

Updates the values used to calculate the average game/render/gpu/total time

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp

Syntax

void SetAverageUnitTimes
(
    float FrameTime,
    float RenderThreadTime,
    float GameThreadTime,
    float GPUFrameTime,
    float RHITFrameTime
)

Remarks

Updates the values used to calculate the average game/render/gpu/total time

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