Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void SetEngineStat
(
UWorld * World,
FCommonViewportClient * ViewportClient,
const FString & InName,
const bool bShow
)
Set the state of the specified stat.
Parameter |
Description |
---|---|
World |
The world to apply the exec to. |
ViewportClient |
The viewport to apply the exec to. |
InName |
The stat name. |
bShow |
The state we would like the stat to be in. |