Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
bool ShouldAbsorbCosmeticOnlyEvent()
Returns true if the global context is dedicated server and cosmetic only events should always be ignored. This will return false if it is unknown, use GetCurrentPlayWorld if you have a possible world.