UEngine::StartFPSChart

Starts the FPS chart data capture (if another run is already active then this command is ignored except to change the active label).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h

Include

#include "Engine/Engine.h"

Source

/Engine/Source/Runtime/Engine/Private/ChartCreation.cpp

Syntax

virtual void StartFPSChart
(
    const FString & Label,
    bool bRecordPerFrameTimes
)

Remarks

Starts the FPS chart data capture (if another run is already active then this command is ignored except to change the active label).

Parameters

Parameter

Description

Label

Label for this run

bRecordPerFrameTimes

Should we record per-frame times (potentially unbounded memory growth; used when triggered via the console but not when triggered by game code)

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