Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
void SwapControllerId
(
ULocalPlayer * NewPlayer,
const int32 CurrentControllerId,
const int32 NewControllerID
) const