| UEngine::UpdateTimeAndHandleMaxTickRate()
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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
Include |
#include "Engine/Engine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp |
virtual void UpdateTimeAndHandleMaxTickRate()
Update FApp::CurrentTime / FApp::DeltaTime while taking into account max tick rate.