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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineCustomTimeStep.h |
Include |
#include "Engine/EngineCustomTimeStep.h" |
class UEngineCustomTimeStep : public UObject
A CustomTimeStep control the Engine Framerate/Timestep. This will update the FApp::CurrentTime/FApp::DeltaTime. This is useful when you want the engine to be synchronized with an external clock (genlock).
Name | Description | ||
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ECustomTimeS... |
GetSynchronizationState() |
The state of the CustomTimeStep. |
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Initialize ( |
This CustomTimeStep became the Engine's CustomTimeStep. |
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Shutdown ( |
This CustomTimeStep stop being the Engine's CustomTimeStep. |
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UpdateApplicationLastTime() |
Default behaviour of the engine. Update FApp::LastTime |
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UpdateTimeStep ( |
Update FApp::CurrentTime/FApp::DeltaTime and optionally wait until the end of the frame. |