UFont::RemapChar

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Font.h

Include

#include "Engine/Font.h"

Source

/Engine/Source/Runtime/Engine/Private/Font.cpp

Syntax

TCHAR RemapChar
(
    TCHAR CharCode
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss