UGameInstance::DelayPendingNetGameTravel

Return true to delay an otherwise ready-to-join PendingNetGame performing [LoadMap()](API\Editor\UnrealEd\EMapChangeType) and finishing up useful to wait for content downloads, etc

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h

Include

#include "Engine/GameInstance.h"

Syntax

virtual bool DelayPendingNetGameTravel()

Remarks

Return true to delay an otherwise ready-to-join PendingNetGame performing LoadMap() and finishing up useful to wait for content downloads, etc

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