Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
Include |
#include "Engine/GameInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
FUniqueNetIdPtr GetPrimaryPlayerUniqueId() const
Get the unique id for the primary player on this machine (others are splitscreen children)
the unique id of the primary player on this machine