Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
Include |
#include "Engine/GameInstance.h" |
virtual void HandleGameNetControlMessage
(
class UNetConnection * Connection,
uint8 MessageByte,
const FString & MessageStr
)
Handle a game specific net control message (NMT_GameSpecific) this allows games to insert their own logic into the control channel the meaning of both data parameters is game-specific