UGameInstance::HandleNetworkError

Opportunity for blueprints to handle network errors.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h

Include

#include "Engine/GameInstance.h"

Syntax

void HandleNetworkError
(
    ENetworkFailure::Type FailureType,
    bool bIsServer
)

Remarks

Opportunity for blueprints to handle network errors.

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