Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h |
Include |
#include "Engine/GameInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameInstance.cpp |
virtual FGameInstancePIEResult PostCreateGameModeForPIE
(
const FGameInstancePIEParameters & Params,
AGameModeBase * GameMode
)
Called as soon as the game mode is spawned, to allow additional PIE setting validation prior to creating the local players / etc... (called on pure clients too, in which case the game mode is nullptr)