UGameInstance::PreloadContentForURL

Call to preload any content before loading a map URL, used during seamless travel as well as map loading

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/GameInstance.h

Include

#include "Engine/GameInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/GameInstance.cpp

Syntax

virtual void PreloadContentForURL
(
    FURL InURL
)

Remarks

Call to preload any content before loading a map URL, used during seamless travel as well as map loading

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